"What do you know about Mars? / Que
connaissez-vous de Mars? (quizz sur Mars)" Mystery
in Space 3 (août-sept.1951) script: Julius Schwartz?/art: Raymond Perry?
Cowboy on Mars 6
(fév-mars 1952). Writer: Mann Rubin. Art: Jim Mooney.
A cowboy, a member of the Cattleman's Protective Association,
is transported to Mars, where he enters a Martian rodeo and tracks
bad guys. Entertaining blend of the Western and the sf story.
Rubin left an opening at the end, suggesting that the cowboy might
return to Mars and fight bad guys again, but as far as I can tell,
no such sequel ever appeared. This story shares many formal elements
with Rubin's next story for the magazine, "The World Where
Dreams Come True". Both are about human heroes who are accidentally
transported to another planet, Mars here, Venus in "World".
In both tales, the hero gets involved with a contest, one that
involves a lot of imaginatively developed alien animals: the rodeo
here, the Olympics in "World".

If Mars doesn't win the Interplanetary Olympics as you predicted...
7
(avril-mai 1952) couv: Gil Kane; encrage: John Giunta
The
Martian Horse 9 (aout-sept.1952) script: Mann Rubin; art: Howard Sherman / in DC Special #13 (aout 1971) Station Mars on the Air (1955). Writer: John Broome. Art:
Sy Barry. Kind-hearted Martians discover a future Earth in which
life has vanished. Complexly plotted story that weaves back and
forth in time. Many of Broome's stories deal with massive change
coming about, through small, step by step increments: see "The
Wooden World War" (1956) for a classic example. This story
poses the question: what if someone interfered at the earliest
small steps, thus altering the whole process? This is an interesting
moment for Broome's focus; most of his stories show the total
process of change. Sy Barry shows a Martian city, in the futuristic Art Deco mode
frequently seen in the comics (p3). It is full of ramps and balconies,
like a typical such city. However, Barry shows us a closer view
than do many comic book artists. Details are bigger and more vivid,
and their geometry plays a more forceful role in the composition.
There is also an excellent view of a Martian rocket launch viewed
from a balcony (p2). The speech balloons here have interesting
zigzag lines. Later, he also includes an elegantly dressed Earth
scientist in suit and tie.
 couv:
Murphy Anderson
Signboard in
Space 13 (avril-mai 1953) script:John Broome; art:Gene Colan; encrage:Joe Giella
The Martian Freak 18 (fév-mars 1954)
script:Arthur Wallace; art:Gil Kane
The Venus Sky-Trap!, written by Sid Gerson, penciled by Henry
Sharp and inked by Bernard Sachs. (#22 - oct-nov. 1954) “In the near future the first spaceship will be ready to blast off
from /earth on the pioneer voyage to another planet! But which planet
will be the first port of call? mars --
VENUS -- SATURN? That was the problem that confronted our spacemen…when a
delegation unexpectedly arrived from one of the planets and tried to
‘sell’ them on the idea of visiting their planet first!” As Dr.
Duncan Wayne presides over a meeting of the United States Flight
Society, convened to determined which planet to visit with the Earth’s
first interplanetary flight, he’s interrupted by the arrival of a pair
of insectoid alien ambassadors from Venus. They present the gathering
with an illustrated brochure that shows their planet’s
attractions, including “fertile farmlands, untapped mineral
resources, colonization rights” and other benefits. All that is
necessary is for the travelers from Earth to remove the dense clouds
from Venus’ atmosphere. Soon, Dr. Wayne and his crew land on Venus --
the ambassadors travel separately -- and fire volleys of silver iodide
into the atmosphere, “seeding” the dense Venusian clouds until
they disperse due to their release of a downpour of rain -- which
mysteriously ever reaches the ground! Unknown to Dr. Wayne and his men,
the alien “ambassadors” are actually from the planet mars, where -- thanks to teleportation -- the
missing rainwater is filling the dry and empty Martian canals.
Meanwhile, Dr. Wayne and his crew are met by real Venusian --
sub-aquatic creatures who wear glass helmets filled with water -- who
live in the seas of Venus. Suddenly appearing in their midst, the
Martians reveal that they need “Substance X”, an element that’s
unique to Venus, created when rain water falls through the atmosphere of
Venus. The Martians, who teleport rather than use space craft to travel
from one planet to another, desire Substance X to manufacture “super
bombs” to conquer the entire solar system. Returning to Earth to
report the dire situation, Dr. Wayne rejects the government’s proposed
solution -- to bombard the surface of mars
with hydrogen bombs -- in favor of a plan of his own, one “that does
not entail planetary homicide with atomic bombs”. After assembling a
space fleet, Dr. Wayne and his men travel to mars,
where they drop “bombs” of concrete powder into the Venusian
water-filled Martian canals, turning them solid and destroying the
Martians’ plot of multi-planet conquest! Later, back on Venus, its
grateful sub-aquatic inhabitants thank Dr. Wayne and the Earth for their
help by granting them full rights to all of the land surface on Venus,
since the Venusians only occupy the planet’s oceans. Reacting to their
generous offer, Dr. Wayne can’t resist making an awful pun: “This is
what I call a concrete example of cooperation between planets!”
Earth is the Target (#26-
juin 1955). Writer: John Broome. Art: Sid
Greene. A party of scientists on Mars, working with an undercover
Earthman, cooperates with a group of Earth scientists trying to
thwart a Martian warlord's attempts to blow up Earth, by constructing
a duplicate planet of Earth to serve as a decoy target. The duplicate
Earth gets one of Broome's full "biographies". He shows
how it started out as a scientific experiment having nothing to
do with Mars, and gradually got involved as a defense against
the dictator. Broome interweaves this Earth story with a whole
tale of a Martian underground working against a dictator, one
of his favorite themes. Broome went on to write stories about
aliens disguised as humans on Earth, such as "The Martian
Masquerader" (Strange Adventures #67, April 1956) and "The
Skyscraper that Came to Life" (Strange Adventures #72, sept.
1956). Here he role reverses that situation, having a human disguise
himself as a Martian on Mars.
The brief sports element here reminds one of Broome's future contributions
to Strange Sports Stories. It also shows
how people can convince themselves of ideas based purely on social
custom. This is a theme that will recur in depth in Broome's later
"The Wooden World War" (1956) and other tales.
The story is somewhat typical of Broome in that it has two protagonists.
One is the scientist who invented the duplicate Earth, Robert
Wylie. The other is the adventure hero of the story, the man who
goes underground on Mars as a Martian, Captain Ordway. Wylie gets
more of the emotional development in the tale. He is also a bit
more of a character with whom the reader identifies, whereas the
scientist is seen a little bit more from the outside. This two
hero construction shows up in other Broome tales, such as "The
Sculptor Who Saved the World" (Strange Adventures #56, May
1955). Broome always deeply admires the scientists. But he identifies
emotionally more with the non-scientists in the tale, the person
undergoing the adventures. The story also contains a sympathetic
Martian scientist; he reminds one of the alien, morally noble
refugee from Qward in Broome's "The Secret of the Golden
Thunderbolts" (Green Lantern #2, sept.-October 1960).
The great variety of plot situations, heroes, planets and groups
of characters make this a rich and complex story. The duplicate Earth in this story resembles that in Binder's "The
Counterfeit Earth" (1957). Both also anticipate the Krypton
Memorial planet in the Superman mythos. All of these are man-made,
full scale duplicates of real planets. Greene has one of his spectacular cityscapes here (p8), depicting
the advanced buildings on Mars.
The Human Fishbowl (#27, aout-sept. 1955). Writer: France E. Herron. Art:
Carmine Infantino. Based on a cover by Ruben Moreira. Martians
cause bodies of water on Earth to rise up in the air against gravity;
they accidentally bring humans with them.
Rip Van Winkle of Space (#27, aout-sept. 1955). Writer:
Otto Binder. Art: Gil Kane. The body of an astronaut frozen for
a hundred years is revived in the advanced space civilization
of the future. This is a modest but pleasant story whose plot
is a little too obvious. The tale's guided tour of the advanced
future society on Mars anticipates a similar tour Binder included
in his classic "The Mystery of Mighty Boy" (Superboy
#85, déc. 1960). Both stories show education being aided by
videotapes and talking books.
Sid Greene's overhead view of Marsopolis shows one of his cityscapes.
Many of the buildings are purely rectilinear, somewhat atypically
for him. These are intermixed with other structures that are purely
circular. The overhead pattern of rectangles and circles makes
a pleasing design.
Earthman, Go Home (#44,
juin-juil.1958). Writer: Otto Binder. Art: Carmine
Infantino. Binder wrote this tale about a space trader who gets
a strangely hostile reception on a planet; in a story within a
story, a Martian tells him a similar tale about a Mars explorer's
first trip to Earth. This double story contains two mysteries
for the price of one: it is as if Binder had a number of ideas,
and decided to present them each in a fairly concise format, instead
of padding them out. The two tales help reinforce one another:
both are sf mysteries, both have similar kinds of solutions. By
seeing the Martian story, which as the inner tale gets resolved
first, the reader gets educated in the paradigm that Binder is
trying to set up, and is prepared for it in the second, outer
tale. The solution of this outer story is longer and more elaborate.
The space trader here reminds one of the mountain men who traded
furs with the Native Americans, and who were some of the first
Europeans to live in the American West. His space costume evens
resembles an sf version of such a Western trapper's. Westerns
were hugely popular in the 1950's.
At one point in the story, the hero takes a pill which temporarily
gives him stretching powers, like Plastic Man in the 1940's. That
same year, Binder would expose Jimmy Olsen
to a serum that gave him similar powers, starting his career as
Elastic Lad.
Flying Saucers Over Mars (#45,
aout 1958). Writer: Joe Millard. Art:
Carmine Infantino. Based on a cover by: Gil Kane. Martians begin
to see flying saucers in the sky, which they suspect are from
Earth. Amusing role reversal story, with many ingenious twists.
The story takes place entirely on Mars. The Martians are friendly,
normal beings, and not at all the monsters they were sometimes
depicted in prose sf and movies. There is perhaps a bit of a political
allegory here: people in other countries and other races are a
lot like us. This depiction is consistent with the standard approach
in the Schwartz sf magazines of depicting alien beings as "normal".
This story is a precursor to Otto Binder's "Riddle of the
Counterfeit Earthmen" (1959). Many of the plot elements in
Joe Millard's story recur in Binder's. Binder has added most of
the scientific elements to "Earthmen", and the ideas
about preconceptions of scientists - these do not occur in Millard's
tale. The combination of such Binder ideas and Millard's plot
elements makes for a very complex story. Millard's story in turn
follows a tradition of Schwartz magazine sf stories about flying
saucer hoaxes: see two tales written by Otto Binder, "The
Flying Saucer Boomerang" (Strange Adventures #52, January
1955) and "The Flying Saucers that Saved the World"
(Strange Adventures #76, January 1957).
Millard does a good job at depicting the two Earth spacemen in
the tale as thinking beings. One of the spacemen, the more hot
headed one, shows logic and skepticism in analyzing what the crooks
in the story tell him, and independently arriving at his own conclusions.
This character is a role model for the readers of Mystery in
Space. People should not blindly accept what is told them,
the story is suggesting. Instead they should try to listen with
an open mind. Then they should independently compare what they
have heard with what they know and what they can learn through
investigation, and try to come with an accurate idea of the true
facts. Such an approach is useful for scientists, and also for
other areas of life. The spaceman here gives sound, logical reasons
for his beliefs; Millard shows good story construction with this
reasoning about the plot.
Millard treats the two Earth spacemen egalitarianly. Both make
a contribution to the plot. The other spaceman, the calmer one,
does not contribute to his friend's initial skepticism. But it
is he who figures out how to solve the problems that ultimately
confront the spacemen. Each spaceman has his own cognitive personality,
and his own type of ideas he can contribute to the discussion.
Infantino contributes many Martian desert and rock landscapes
here; one (p 5) with a bridge and two large rocks is especially
original.
The False Face Planet!
(#48 - dec.1958) written by Gardner Fox,
penciled by Manny Stallman and inked by John Giunta.
 L'archéologue spatial Abner Zollner dirige une équipe pour fouiller les ruines d'une ancienne ville morte sur Mars. Mais quand ils tentent d'emmener des objets vers la Terre, les objets disparaissent! De retour vers la planète rouge, Zollner de nouveau voit ses trouvailles disparaitrent. Paul Weldon, un journaliste, part alors pour Mars, y découvre que le monde mort trouvé plus tôt ne est qu'un «faux-semblant» créé pour protéger la civilisation florissante des Martiens des envahisseurs extraterrestres!
The Sleeping Peril of Mars (1961). Writer: Gardner Fox.
Art: Sid Greene. A plot about sleeping sickness on Mars intersects
with a tale about an alien invasion. Fox had a fascination with
stories about mass sleep descending on an entire population. This
is one of his most elaborate and complex. The attacks of sleep
can be considered a cycle, in the Fox sense. The cycle
consists of being awake, undergoing a long sleep of many years
that interrupts daily life, then waking up again good as new.
As usual in Fox cycles, the state of the protagonist at the end
is the same as at the beginning. Here Fox goes through nearly
four complete cycles, ringing every possible change on the protagonists
the sleep affects - another Fox tradition of story construction.
Intersecting with this is another cycle about alien invasion.
Using one cycle to affect another cycle is a Fox tradition: here
the sleep gives our hero a chance to outwit alien invaders. As
one can gather from this description, Fox manages to pack a huge
amount of plot into just a few pages here. Readers who've spent
the last ten years reading nothing but modernistic short stories
in which, essentially, nothing happens, will find this tale giving
them especial cultural shock.
Sid Greene's art is at its delirious best here. He manages to
trot out nearly every signature theme of his personal style here,
and portray them at their most dynamic. The huge variety of Martian
space ships in one panel (page 3) remind us that no two Greene
space ships are ever alike. The first two pages of the story show
us one of Greene's modernistic plazas. The hero's hospital room
on page 4 is full of similarly modernistic tables and lamps. Page
3 shows a strange Martian landscape full of rocks; page 7 has
one of Greene's complex outer space scenes, with curling trails
left behind by the star ships.
Where Was I Born - Venus? Mars? Jupiter? (1962). Writer:
Gardner Fox. Art: Sid Greene. When the Star Rovers find a very
valuable radioactive sword, officials on Venus, Mars and Jupiter
each try to convince members of the trio that they were born on
those planets, even though they all originally came from Earth.
This zany sf story is full of strange gimmicks. The way the characters
keep finding themselves in artificially constructed "realities"
reminds one of the work of Philip K. Dick, although the tone is
much more light hearted. As usual in Fox, the story is built in
cycles. Here, each cycle describes the "homecoming"
of a member to a planet:
- A member of the Star Rovers goes "home" to what
he suddenly remembers is his home planet.
- The planet's officials greet him, in a hero's welcome.
- He is reunited with his family and loved ones.
- The planet officials describe an alien menace threatening
their planet.
- They explain why the sword would help solve their planet's
problem.
Fox repeats this cycle three times, once for each member of the
Star Rovers. Later in the story, each character in turn describes
something odd about the reception that convinced him that everything
was phony. This can be considered as the final element of the
cycle. As usual in Fox, it returns the characters to the state
in which they started: each at the beginning believed correctly
that he was born on Earth, each is convinced by the events of
the cycle that he is really from another planet, and finally each
becomes skeptical again.
It is the Star Rovers tale that shows us the most about the personal
lives of the characters.
Sid Greene's art is good throughout. He shows us the three space
vehicles of the trio, each one a different, inventive Greene space
ship design. The scene on the asteroid on page 3 is especially
evocative, with the stars and other asteroids in the background.
I also liked the "locking" performed by simultaneous
blasts of the trio's ray guns. Each ray is of a different color.
It reminds one of the delightful color coded magic in the animated
film Sleeping Beauty.
The reservoirs of Mars are imagined by Greene with unique architectural
features. Greene also shows his flair for architecture in the
modernistic buildings and plazas on Venus, the typical beautiful
architecture of the advanced Greene city of the future.
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